Wednesday, March 18, 2020
Monday, March 16, 2020
Blog #3 03-15-20
This is a few hours late(oops)
Here are our final updates on the project.
We are still sticking with the same features to implement, but we have changed around some of the files we are using and further improved our old code. We've fully finished first-person camera controls without the old errors we had and we have managed to parse in the city we plan to use. We still need to figure out how we plan to texture our buildings and depth of field but we have our base city finished for the most part.


Here are our final updates on the project.
We are still sticking with the same features to implement, but we have changed around some of the files we are using and further improved our old code. We've fully finished first-person camera controls without the old errors we had and we have managed to parse in the city we plan to use. We still need to figure out how we plan to texture our buildings and depth of field but we have our base city finished for the most part.


Tuesday, March 10, 2020
Blog #2 Project Updates 03-10-20
Hello! Here are some updates on our project!
We've mostly finished first-person camera controls, and we've updated the skybox to fit the theme of our city. We are working on properly loading in the city model with the correct parser. We are most likely going to not do procedural generation for the city and instead just make the city manually. We will instead be focusing on doing depth of field. This way we still hit all the required points because we will have:
1 Easy Feature (First-person camera controls) 1 pt
1 Medium Feature (Glow effect) 2 pts
1 Extra Credit Feature (Depth of field) 3pts
So we still have 6 points overall.
Once we fix the parser, we will apply textures to the city and work on the glow and depth of field skills.
Wednesday, March 4, 2020
Hello viewer!
Come back soon for the ability to get a taste of what it’s like to walk around in a deserted city!
Our city, titled Concrete Jungle, created by Edward Xie and Emily Zhuang is the digital manifestation of what it feels like to be completely alone for the first time in a city designed for millions of people. Surrounded by sky-high skyscrapers with an eerie glow, the distinct lack of movement creates a very ominous environment that us individuals, constantly stimulated by music, conversation, or the social internet, are unaccustomed to. Although you are the only individual in a circle of buildings, you are not the focus of the scene. In the Concrete Jungle, you are aware that you are minuscule in the grand scheme of things. In our world, where buildings are built for our convenience and our days are built around our own needs, we commonly forget that the things we leave on this planet will last far longer than we will, and the Earth has lived many millions of lifespans before humans, and the Earth will live many millions after.
To create this scene, we are implementing toon shading, first-person camera controls, a glow/halo effect, depth of field, in a procedurally modeled city without shape grammar. Ideally, the feeling the scene emits a feeling of loneliness. So, our creative efforts will be focused on exaggerating perspectives and lighting to make you feel even smaller in the scene and selecting an almost metallic and/or glass type of material for the buildings to play up the cold and uninviting qualities of a large, barren city.
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